Sunday, January 15, 2012

Conflict GT Round 4

Round 4 of Conflict GT. Mission is Breakthrough. I am the attacker.



Troy's German Guys in Halftracks
  • HQ stuff
  • Panzergrenadiers
  • More panzergrenadiers
  • 2x Tigers
  • 3x Panthers
  • Nebs
  • AA halftracks
Scott's Desert Rats
  • HQ Cromwells
  • Cromwell Squad
  • Cromwell Squad
  • Cromwell Squad
  • Recce Stuarts
  • 4x M10 17pdr
  • 4x Sexton




SETUP AND DEPLOYMENT


Deployment overview



UNITS IN RESERVE
Troy's German Guys in Halftracks
  • AA Halftracks
  • Tigers
Scott's Desert Rats
  • Cromwell Platoon



DEPLOYMENT SUMMARY
Troy's German Guys in Halftracks: Guys deploy in boots, kinda trying to wall me in, but weak in center.

Scott's Desert Rats: Sextons in back corner. Two squads of Cromwells and Stuarts kinda in my mid area, facing towards the nebs, but planning to abuse the 16-inch move to push the weak middle.


TURN 1


The door has been opened!



COMBAT CASUALTY SUMMARY
Troy's German Guys in Halftracks
  • 1x random infantry stand
Scott's Desert Rats



    TURN 1 SUMMARY
    Troy's German Guys in Halftracks: His turn one does nothing special. Panthers miss M10s.

    Scott's Desert Rats: Cromwells able to kill a single infantry stand in the middle of the board, opening the middle up to move through.


    TURN 2


    Panthers run away from the hail of oh-so-very-scary Sextons



    COMBAT CASUALTY SUMMARY
    Troy's German Guys in Halftracks
    • 1x random infantry stand
    Scott's Desert Rats
    • 1x M10



    TURN 2 SUMMARY
    Troy's German Guys in Halftracks: Panthers kill one M10, bail another. Nebs bail CiC, who will not get back in for a long time.

    Scott's Desert Rats: Stuarts doubletime towards the objective. Cromwells follow, but do not double time. I forgot that I couldn't win until turn 6, so here I am charging the objective on turn two for no particular reason.


    TURN 3


    Tigers pop out and kill a firefly



    Cromwells go neb hunting



    Cromwells take revenge for the Stuarts, but fail to kill both, allowing the other to drive off



    COMBAT CASUALTY SUMMARY
    Troy's German Guys in Halftracks
    • 1x random infantry stand
    • 1x AA halftrack
    • 2x nebs
    Scott's Desert Rats
    • 1x M10
    • 1x Firefly
    • 1x Stuart



    TURN 3 SUMMARY
    Troy's German Guys in Halftracks: AA halftracks (3.7cm) come on an shoot the double timed Stuarts, killing one.

    Scott's Desert Rats: Cromwells move up to take out Aa halftracks - kill one.


    TURN 4





    COMBAT CASUALTY SUMMARY
    Troy's German Guys in Halftracks
    • 1x random infantry stand
    • 1x AA halftrack
    • Neb platoon
    Scott's Desert Rats
    • 1x M10
    • 2x Firefly
    • 1x Stuart



    TURN 4 SUMMARY
    Troy's German Guys in Halftracks: The remaining AA halftrack drives off the board and is sent to the rear. Tiger takes out another squad's firefly.

    Scott's Desert Rats: Cromwells kill off the nebs.


    TURN 5


    Boots charge M10s, killing off 2. Squad will need to take that fun reluctant morale now....



    ...but they like it.



    Wall of Cromwells holds off an infantry platoon on the bottom flank....



    ....and then counter attack to wipe them out.



    COMBAT CASUALTY SUMMARY
    Troy's German Guys in Halftracks
    • a couple random infantry stands
    • 1x AA halftrack
    • Neb platoon
    Scott's Desert Rats
    • 3x M10
    • 2x Firefly
    • 1x Stuart



    TURN 5 SUMMARY
    Troy's German Guys in Halftracks: Troy sets up to charge some Cromwells, but fails to bail them prior to assault, so the assault fails.

    Scott's Desert Rats: M10s take heavy losses in assault, but the solo survivor manages to hold. Cromwells drive over some boots a lot.
    Some cromwells on the north end of the board make a living wall of steel to slow the Panthers advance so they won't be able to get on the objective.


    TURN 6


    COMBAT CASUALTY SUMMARY
    Troy's German Guys in Halftracks
    • lots of random infantry stands
    • 1x AA halftrack
    • Neb platoon
    • boots platoon
    Scott's Desert Rats
    • 3x M10
    • 2x Firefly
    • 1x Stuart



    TURN 6 SUMMARY
    Troy's German Guys in Halftracks: I think Troy blows up about half of "wall of living steel" I laid in front of the Panthers, but I didn't record it. The survivors stayed on morale, and the deceased did their job well slowing down the Panther advance.

    Scott's Desert Rats: Starts turn on the objective

    6-1 Victory for the Desert Rats, although was would have been a 5-2 if not for a super lucky morale roll on the M10s. I was on the objective turn two, so it was just a matter of becoming the "defender" and keeping him off.




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