Round two at Conflict GT. Mission is encounter. |
Scott's Desert Rats
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Drew's Fortified German Infantry
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SETUP AND DEPLOYMENT
Generic Overview |
Scott's Desert Rats
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Drew's Fortified German Infantry
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Scott's Desert Rats: I put one squad of Cromwells over the river to race for the objective. M10s in middle. Sextons on my far right along the back edge. Drew's Fortified German Infantry: He has tigers on objective on one side of the river, away from fortified boots. |
TURN 1
Scott's Desert Rats
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Drew's Fortified German Infantry |
Scott's Desert Rats: I move up the left flank. Nothing special. Drew's Fortified German Infantry: Tigers bail one CW, kill another. Pak 40 gets an M10. |
TURN 2
Scott's Desert Rats |
Drew's Fortified German Infantry |
Scott's Desert Rats: 50 cals from M10s kill a Pak40. Smoke the other one. Drew's Fortified German Infantry: He bails another Cromwell. |
TURN 3
Scott's Desert Rats
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Drew's Fortified German Infantry
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Scott's Desert Rats: M10s take out one Tiger. Drew's Fortified German Infantry: Tiger that didn't die bails some Cromwells. Drew is very good at rolling a 2 for firepower. Stugs come on from reserve and double time towards Sextons (and the objective they are on). |
TURN 4
Dead tigers, but lots of reserves come on. Super crowded corner now. |
Stugs charge and kill the Sexton command stand, but defensive fire from Sextons kills one stug, and the last stug bogs on consolidation. |
Scott's Desert Rats
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Drew's Fortified German Infantry
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Scott's Desert Rats: M10s kill second Tiger. Cromwells move up on objective. One M10 shoots at double timed stugs and kills one. Drew's Fortified German Infantry: Infantry pour out from the trenches towards the objective. Drew gets two squads of reserves that both come into this crowded corner. He barely has room to fit them all, and ends up with a giagantic mess of intermixed infantry and nebs in the river. Drew assaults Sexton command stand, even after I point out that the Sextons will defensive fire on the sides of the Stugs. He thinks about it for a minute, and goes ahead with it. Not sure what was going on in his mind here. |
TURN 5
Scott's Desert Rats
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Drew's Fortified German Infantry
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Scott's Desert Rats: M10s finish off last bailed Stug. Cromwells unload MG into the infantry squads. Drew's Fortified German Infantry: Nothing of note. |
TURN 6
...yet they roll a 5 for morale! |
The Pak40s get a bail on a bogged M10, but they fail squad morale. |
Scott's Desert Rats
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Drew's Fortified German Infantry
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Scott's Desert Rats: I helped Drew kill off one of my own squads. Drew's Fortified German Infantry: Drew laughs as M10s drive into trees. Literally. |
TURN 7
Scott's Desert Rats
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Drew's Fortified German Infantry
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Scott's Desert Rats: From here on out we actually played several more turns, that consisted of my Cromwells in the corner MG'ing down dug in infantry. So it took a while, but there was no way he could assault the Cromwells off the objective. After the M10 incident, I wasn't going to take any chances making the assault myself, though! I didn't even bother doing anything with my reserves. They came in and just sat on the back edge, so that I could keep bombarding infantry with the Sextons rather than smoking Pak40s to allow the reserves to advance. Drew's Fortified German Infantry: |
Won 5-2. Fun game. Drew was a great player, but was at a disadvantage playing Encounter as a fortified boots company vs a super fast armored company. |
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