Played a game of SAGA with Chris. We played the scenario where the warlords start off in engagement range in the middle of the board and start with 12 hit-points. Victory condition is to kill the opposing warlord, but if neither warlord dies, the warlord with the most damage is victorious!
|Warlords face off in the middle|
|Franks board Turn one. Basically my plan was to charge in and have a good charge with the warlord, while moving up the rest of the units behind him.|
|Vikings start moving up...|
|Anticipation gives me nice defenses for his first turn, and he chooses not to attack yet|
|A devastating charge with the Combat Pool bonus...didn't even need the second unit with Oppression|
|So the other unit moves up to support the flank|
|Turn 3: Retribution is just so good at keeping fatigue down.|
|I charge the warlord into the berserkers, hoping to kill the unit and put a lot of damage on the warlord. I didn't quite kill the unit (one survived) but did get my warlord up to NINE wounds!|
|And his friends arrive to bubble wrap him.|
|A few failed viking charges put some wounds on the franks, but do not kill any units off completely.|
|Turn 4: The plan here is to finish off the small units of stragglers and use Interdiction against Activation Pool to really hurt him on SAGA dice.|
|Interesting rules scenario. Started a thread on it!|
|Turn 5: Preparation into a 6 for...|
|Pretty simple turn. Removing all my fatigue and gaining lots of defense dice. Super defensive.|
|They charge in to no avail due to Protection|
|Turn 6: Looking a lot like last turn but...|
|An even more defensive bit!|
At this point I forgot to take pictures, but it was basically just turtle up with 11 rounds. I didn't quite have the offensive power to take down the warlord, but I did manage to kill off all the units.
The Franks board is interesting. In this game, I just using my Vikings is a stand-in, and didn't make benefit of any of the mini-faction choice rules. they could definitely be pretty strong if you build a list for them - specically few, but large, strong units. At 6 points, I'd probably take eight warriors (split into 2 units of four two for orders) and 20 Hearthguard (split between two units of ten). If you make use of the Battle Pool, you really don't get a ton of activations, but you can make those activations strong. Sometimes, it might be worth not using the Battle Pool all-together and just go for activations, although if you do so, all of you "sixes" are worthless.