Wednesday, December 5, 2012

SAGA - 6pts Vikings vs Franks

Played a game of SAGA with Chris. We played the scenario where the warlords start off in engagement range in the middle of the board and start with 12 hit-points. Victory condition is to kill the opposing warlord, but if neither warlord dies, the warlord with the most damage is victorious!

The Vikings

Warlords face off in the middle

Franks board Turn one. Basically my plan was to charge in and have a good charge with the warlord, while moving up the rest of the units behind him.
Vikings start moving up...

Anticipation gives me nice defenses for his first turn, and he chooses not to attack yet

Frank board turn 2: Only 2 in the battle pool is enough to clear some fatique. Interdiction was going to go on Activation Pool (and I think it always should), but I wasn't sure at the time if I could place it there or not. Ended up putting it on Frigg.

A devastating charge with the Combat Pool bonus...didn't even need the second unit with  Oppression

So the other unit moves up to support the flank

Turn 3: Retribution is just so good at keeping fatigue down.

I charge the warlord into the berserkers, hoping to kill the unit and put a lot of damage on the warlord. I didn't quite kill the unit (one survived) but did get my warlord up to NINE wounds! 

And his friends arrive to bubble wrap him.

A few failed viking charges put some wounds on the franks, but do not kill any units off completely.

Turn 4: The plan here is to finish off the small units of stragglers and use Interdiction against Activation Pool to really hurt him on SAGA dice.
Interesting rules scenario. Started a thread on it!

Turn 5: Preparation into a 6 for...

Pretty simple turn.  Removing all my fatigue and gaining lots of defense dice.  Super defensive.

They charge in to no avail due to Protection

Turn 6: Looking a lot like last turn but...

An even more defensive bit!

At this point I forgot to take pictures, but it was basically just turtle up with 11 rounds. I didn't quite have the offensive power to take down the warlord, but I did manage to kill off all the units.

The Franks board is interesting. In this game, I just using my Vikings is a stand-in, and didn't make benefit of any of the mini-faction choice rules. they could definitely be pretty strong if you build a list for them - specically few, but large, strong units. At 6 points, I'd probably take eight warriors (split into 2 units of four two for orders) and 20 Hearthguard (split between two units of ten). If you make use of the Battle Pool, you really don't get a ton of activations, but you can make those activations strong. Sometimes, it might be worth not using the Battle Pool all-together and just go for activations, although if you do so, all of you "sixes" are worthless.


  1. This is a great write up on your game. It sounds like you guys had fun. This game has caught my attention and I picked up the rules. I just have not had the time to read the rules. Your models look great and I like the bases you are using.

  2. Looks like you are playing this wrong. Warlord starts with 12 wounds and loses them as he takes damage. If neither dies the one with the most wounds left wins. It was clarified on the studio tomahawk the goal is to cause the most wounds not be the most wounded!

  3. Excellent report, I also meant to add!