Played a game of SAGA with Chris. We played the scenario where the warlords start off in engagement range in the middle of the board and start with 12 hit-points. Victory condition is to kill the opposing warlord, but if neither warlord dies, the warlord with the most damage is victorious!
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The Vikings |
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Warlords face off in the middle |
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Franks board Turn one. Basically my plan was to charge in and have a good charge with the warlord, while moving up the rest of the units behind him. |
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Vikings start moving up... |
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Anticipation gives me nice defenses for his first turn, and he chooses not to attack yet |
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Frank board turn 2: Only 2 in the battle pool is enough to clear some fatique. Interdiction was going to go on Activation Pool (and I think it always should), but I wasn't sure at the time if I could place it there or not. Ended up putting it on Frigg. |
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A devastating charge with the Combat Pool bonus...didn't even need the second unit with Oppression |
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So the other unit moves up to support the flank |
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Turn 3: Retribution is just so good at keeping fatigue down. |
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I charge the warlord into the berserkers, hoping to kill the unit and put a lot of damage on the warlord. I didn't quite kill the unit (one survived) but did get my warlord up to NINE wounds! |
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And his friends arrive to bubble wrap him. |
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A few failed viking charges put some wounds on the franks, but do not kill any units off completely. |
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Turn 4: The plan here is to finish off the small units of stragglers and use Interdiction against Activation Pool to really hurt him on SAGA dice. |
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Interesting rules scenario. Started a thread on it! |
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Turn 5: Preparation into a 6 for... |
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Pretty simple turn. Removing all my fatigue and gaining lots of defense dice. Super defensive. |
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They charge in to no avail due to Protection |
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Turn 6: Looking a lot like last turn but... |
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An even more defensive bit! |
At this point I forgot to take pictures, but it was basically just turtle up with 11 rounds. I didn't quite have the offensive power to take down the warlord, but I did manage to kill off all the units.
The Franks board is interesting. In this game, I just using my Vikings is a stand-in, and didn't make benefit of any of the mini-faction choice rules. they could definitely be pretty strong if you build a list for them - specically few, but large, strong units. At 6 points, I'd probably take eight warriors (split into 2 units of four two for orders) and 20 Hearthguard (split between two units of ten). If you make use of the Battle Pool, you really don't get a ton of activations, but you can make those activations strong. Sometimes, it might be worth not using the Battle Pool all-together and just go for activations, although if you do so, all of you "sixes" are worthless.