Crucial reinforcements across two different games. The Snowstorm will give my Malifaux Rasputina crew some much needed mobility, and the Ice Dancers will help with scenarios.
Showing posts with label Lizardmen. Show all posts
Showing posts with label Lizardmen. Show all posts
Tuesday, September 13, 2016
Tuesday, September 6, 2016
Kings of War/Age of Sigmar: Stegadon
Stegadon for KoW/AoS. Tried it out in the "slay the monster" scenario for AoS and it died before it's first turn. Hopefully it'll do better in KoW.
Wednesday, August 10, 2016
Kings of War: Lizardmen Saurus Cavalry and (old) Carnosaur
Finished up a Carnosaur, and finished photographing the Saurus Cav. So this was intended as a KoW project, and I intended to put the Carosaur with the Saurus Cav to stand in as a unit of Ancients on Rhinosaurs. However, much like the skinks, they don't line up very well. If I elect to stick with the sqaure bases, I''ll just put 4 in the back row staggered between tails, but I may still opt for Age of Sigmar basing + custom movement trays to spread them out (and look better for AoS)
Saturday, July 30, 2016
Kings of War: Skinks
So I painted these up over the past couple weeks for a Kings of War Lizardmen Salamanders army, but was waiting for the movement trays before photographing them. However, upon arrival, I found out they don't really rank up to well. I think I might explore the option of basing them on rounds (which are a big larger), for Age of Sigmar, and then try a custom movement tray that allows me to put the round bases on trays for Kings of War. But a rebasing project will be rough...so...we'll see.
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